Shogi Books

Kindle Edition

For players who just learned the rules, and for beginners who feel stuck and can't seem to improve.
These Kindle books are written to help you break through that wall.

All volumes available free with Kindle Unlimited

01

Shogi Beyond the Rules

Shogi Beyond the Rules cover

Shogi Beyond the Rules

The English translation of the Shogi thinking guide highly rated by Japanese beginners

Shogi Thinking

About This Book

Have you learned the rules of Shogi but don't know how to think about the game? Do you feel stuck at the beginner level, unable to win against human opponents? This book is the ideal "Shogi Thinking Guide" for you.

We avoid difficult Tsume-Shogi or complicated memorization. Instead, we focus on ways of thinking that have an immediate effect — carefully selected knowledge that can boost your strength by one rank, or for some, even 2 to 3 ranks, just by reading. Once you understand this way of thinking, you can quickly graduate from being a complete beginner!

The original Japanese edition reached #1 in the Shogi category on Amazon Japan at launch.

Common Struggles This Book Solves

  • You don't know what move to make during a game
  • You lose badly whenever you play against someone slightly stronger
  • You enjoy watching professional matches but want to understand the meaning behind their moves

What You'll Learn

Practical Knowledge You Can Use Immediately

  • How to switch your mindset between the Opening, Middle, and Endgame
  • Basic principles of Attack and Defense
  • Failure patterns beginners often fall into and how to avoid them
  • Techniques to reverse a losing position

Table of Contents

PrefacePreface to the English Edition
IntroIntroduction
BasicsBasic Knowledge for Shogi Books (Piece Names, Notation, Reading Kifu)
Part 1Shogi Principles — Foundation of Thinking
  • Key Concept: Switching Your Mindset for Opening, Middlegame, and Endgame
  • Four Points for Positional Judgment
  • Policies for Opening, Middlegame, and Endgame
  • Opening: Why start with "Defense"?
  • Middlegame: Judging if an attack is viable is crucial
  • Endgame: It's all about speed
  • Knowing Piece Values (Basic Value and Value Changes by Activity)
  • Same piece, huge difference in value depending on position
  • Having Idle Pieces drastically lowers combat power
  • Floating Pieces are pieces at high risk of being taken
  • King movement changes the value of all pieces
  • Review of Important Points in Part 1
Part 2Shogi Principles — Offense and Defense
  • Principles of Defense
  • Protect the 3rd Rank at All Costs! [Opening/Middlegame]
  • Cover piece blind spots with other pieces [Advanced]
  • Build a formation where the King is hard to mate by the Endgame [Advanced]
  • Develop your pieces flexibly matching the opponent's moves
  • Defense that puts pressure on attacking pieces [Middlegame/Endgame]
  • The best defense is a good offense [Endgame] [Advanced]
  • Enter "Invincible Mode" with Entering King! [Endgame]
  • Principles of Offense
  • Attack with Four Pieces / The strongest attacking pieces are "Dragon, Horse, Tokin"!
  • Ideally, attack far from your King and close to the opponent's King
  • Exchange of defensive and attacking pieces is a success for the attacker
  • Involve Pawns in the attack [Advanced]
  • Attack Objectives in Opening, Middlegame, and Endgame
  • Review of Important Points in Part 2
Part 3Improving Practical Skills (Avoiding Mistakes and Tips for Reversal)
  • Mistake 1: Blundering a Piece
  • Mistake 2: Easily allowing a Fork (Ryoutori)
  • Mistake 3: Not defending against Pawn, Bishop, or Rook promotion
  • Mistake 4: Not blocking the opponent's King's escape route
  • Mistake 5: Moving Major Pieces Aimlessly in the Opening
  • Mistake 6: Giving Up Too Soon
  • Techniques for Reversal from a Disadvantage
Part 4The Road to Improvement
  • Four Recommended Initiatives Especially for Kyu Players
  • Introduction of Other Practice Methods
  • Enjoy Shogi Casually with Apps
  • Introduction of Recommended Apps
AfterwordCan We Still Enjoy Shogi in the Age of AI?
App. 1Review Test
App. 210 Basic Castles to Learn + Quick Reference Chart
02

Shogi Shapes for Beginners

Shogi Shapes for Beginners cover

Shogi Shapes for Beginners

Win more Shogi games simply by avoiding "Bad Shapes"!

Learning Shogi Shapes

About This Book

Do you ever find yourself thinking, "I lost, but I don't know what I did wrong"? The cause of these defeats is rarely a lack of deep calculation — it is often due to leaving "Bad Shapes" on the board.

Understanding Good and Bad Shapes is like learning the "Correct Form" in sports. If you acquire this sense of shape, you will be able to play stable, powerful Shogi even without reading many moves ahead. Originally published in Japan, this is a rare "Comprehensive Guide to Shogi Shapes" designed to solidify your fundamentals — a major gap in English Shogi resources, now filled.

Who Is This Book For?

  • Beginners who know the rules but struggle to win
  • Players who want to build a solid, comprehensive foundation
  • "Watching Shogi" fans (Miru-Sho) who want to understand the deeper logic
  • Anyone looking to transform from "random moves" to authentic Shogi

What You'll Learn

Three categories of shape — systematically explained

  • Bad Shapes: Fatal weaknesses you must avoid to stop losing instantly
  • Dangerous Shapes: Risky formations that can become weaknesses depending on the situation
  • Good Shapes: Ideal patterns that advanced players naturally aim for

Table of Contents

PrefacePreface to the English Edition
IntroLet's Master Beautiful Shogi "Shapes" with This Book!
  • Why Does Knowing "Shape" Improve Your Win Rate?
  • Structure of This Book
BasicsBasic Knowledge for Shogi Books
  • Explanation of Shogi Terms (Piece Names, Notation, Frequently Used Terms)
  • Review of How to Read Shogi Kifu
  • Foundation of "Thinking" in Shogi
Ch. 1Bad Shapes to Avoid
  • Shapes That Endanger the King
  • "Wall Shape" Where the King Loses Its Escape Route
  • Shape Where the Castle Remains Incomplete
  • Few Pieces Around the King
  • The Pawn in Front of the King Extended Too Far
  • The King's Kobin (Diagonal) is Open
  • Bad Shapes Leading to Material Loss (King-Rook Proximity / Cramped Rook & Bishop / Immobile Silver)
  • Tip: Even Material Gain Vanishes with Many Bad Shapes
Ch. 2Dangerous Shapes with Risks
  • King in the Line of Fire of Opponent's Major Pieces
  • High King on the 3rd Rank or Higher
  • Unguarded Knight's Head / Bishop's Head / Rook's Kobin
  • Gold & Rook Targeted Together / Bishop & Rook Proximity Shape
  • Defensive Generals with Poor Connection
  • Other Dangerous Shapes at the Piece Development Stage
  • Tip: Is "Avoid the Sitting King" Outdated? — A Review in the AI Era
Ch. 3Effective Good Shapes
  • Good Shapes Regardless of Position (Gold-Silver Clip / Horse Near Center / Attack Pawn)
  • Standard Good Shape Catalog for the Opening [Static Rook / Ranging Rook]
  • Standard Good Shapes for Defense (Edge Pawn / Blocking Pawn / Silver at Knight's Head…)
  • Tip: You Can't Win If You Obsess Too Much Over Good Shape!?
ConclusionThe Journey to Polish Your Sense of Shape is Endless
  • There is No "Absolute Rule" for Shape
  • How to Learn to Go Beyond This Book
App. 1Review Test
App. 210 Basic Castles to Learn + Quick Reference Chart
03

Shogi Checkmate Drills for Beginners: 70 Practical 1 & 3-Move Mating Puzzles to Build Real-Game Intuition

Shogi Checkmate Drills for Beginners cover

Shogi Checkmate Drills for Beginners: 70 Practical 1 & 3-Move Mating Puzzles to Build Real-Game Intuition

"I had the winning position... but I missed the checkmate." — Stop missing mates. Develop your finishing power.

Introduction to Tsume Shogi

About This Book

The most frustrating moment in Shogi — missing a simple checkmate — happens to beginners all the time. Traditional puzzle books give you hints that don't exist in real games: move counts, clean boards, artificial constraints. You might become "puzzle-smart" but remain "game-weak."

This book is a practical Tsume Shogi drill book designed to build real-game intuition for beginners and early intermediate players.

"Real-Game Intuition" Training

  • No Move-Count Hints: 1-move and 3-move mates are mixed — you must read the board, not the hint
  • Visual Noise Training: Find checkmates among irrelevant pieces on a cluttered board
  • Selective Use of Hand Pieces: Choose the correct pieces from your hand, mimicking real-game complexity

Who Is This Book For?

  • Absolute beginners who know the rules but struggle to finish games
  • Players up to 5-kyu looking to sharpen their finishing power
  • Anyone ready to stop missing simple mates and start winning more

Contents

Ch. 0Tutorial — Tsume shogi rules through common mistake patterns
Ch. 1Essential Tactics — "Head Gold" and other fundamental techniques
Ch. 2–4Progressive Problems — 70 curated problems at increasing difficulty
ColumnsThe culture and artistic side of Tsume Shogi

About the Author

Saiba icon

Saiba

By day, I work as an IT engineer in Japan; by night, I am an avid Shogi player (Amateur 3-dan) mainly playing on Shogi Wars App. I combine my logical thinking as an engineer with my passion for the game to create easy-to-understand guides for beginners. My goal is to show that Shogi isn't about rote memorization — it's a thrilling game of logic and creativity.

Mail: saiba.contact.books [at] gmail [dot] com (Please feel free to contact for impressions, requests, reports of typos, etc.)
Note: Please understand that I may not be able to reply to all emails.